If you're at all familiar with computer history, you might have heard of Bill Gates' famous 1976 letter to the Homebrew Computer Club. The letter was written to address rampant piracy of Bill's earliest product, Altair BASIC, which was being passed around quite freely by hobbyists in paper tape form, without any sort of payment to Microsoft (or, as it was then called, Micro-Soft).
Bill was understandably upset about this state of affairs.
It's an interesting figure: less than 10% of the "users" had actually purchased a copy; the other 90% had pirated it. Let's compare that statistic with a blog comment left November 12th by one of the authors of the critically acclaimed indie game World of Goo:
last we checked the piracy rate was about 90%.
32 years later, and we've ended up back exactly where we started. That's not exactly a resounding affirmation of the human spirit, or anything.
That 90% piracy figure was later substantiated in a blog post:
First, and most importantly, how we came up with this number: the game allows players to have their high scores reported to our server (it's an optional checkbox). We record each score and the IP from which it came. We divided the total number of sales we had from all sources by the total number of unique IPs in our database, and came up with about 0.1. That's how we came up with 90%.It's just an estimate though... there are factors that we couldn't account for that would make the actual piracy rate lower than our estimate:
- some people install the game on more than one machine
- most people have dynamic IP addresses that change from time to time
There are also factors that would make the actual piracy rate higher than our estimate:
- more than one installation behind the same router/firewall (would be common in an office environment)
- not everyone opts to have their scores submitted
For simplicity's sake, we just assumed those would balance out. So take the 90% as a rough estimate.
What makes this particularly depressing is that that World of Goo is not a game that deserves to be pirated. Not just because it's easily one of the best games of 2008 (and it really is -- please try the demo for Windows or Mac).
The crushing piracy rate is especially painful in this case because World of Goo was handcrafted by a tiny 2 man independent programming shop. Even a cursory 10 minute session is more than enough to demonstrate that this is a game built with love, not another commercial product extruded from the bowels of some faceless Activision-EA corporate game franchise sweatshop. Nor is this an exorbitantly priced bit of Adobe software that costs hundreds or thousands of dollars; it's a measly twenty bucks! Fifteen, if you count the fact that it's on sale right now via Steam. Oh, and did I mention that the developers explicitly chose to avoid any form of onerous copy protection?
Doesn't matter. 90% piracy rate. Just like Altair BASIC. And every other game.
Now, I'm no saint. I essentially grew up as a hardcore Apple // scene pirate, resolutely avoiding those public service announcements not to copy that floppy. I have a deep and personal understanding of the fact that not every person who pirates the software would ultimately buy it anyway. I was just a kid; I barely had money enough to have a computer at all. This is why the BSA's hypothetical piracy loss claims are more fantasy than anything else. Piracy is a natural state of affairs for users with lots of time and no money.
But it doesn't stay that way. Now that I'm older, I have money -- and a taste for software. I buy software all the time. I urge other people to buy software all the time. I've worked for companies that buy hundreds of thousands of dollars worth of software. I've even gone so far as proposing a Support Your Favorite Small Software Vendor Day, and I still try to live up to that goal. I have a budget set aside to buy some bit of software from a small development shop, each and every month. As programmers, we of all people should appreciate the message Bill Gates outlined in his original 1976 letter better than anyone else: buying software supports programmers.
But let me be absolutely crystal clear about one thing: as a programmer, if you write software and charge money for it, your software will be pirated. Guaranteed. Consider this recent example from the Joel on Software forums:
My software is being pirated.I have contacted with the forum where is the post with the crack and with the business that he requested (I called him) this crack. But they do not seem to want to collaborate. What I do?
How I can prevent future actions like this?
Now, the users can download a demo limited by days from my website and others' websites. I'm using Quick License Manager....
Short of ..
.. you have no recourse. Software piracy is a fact of life, and there's very little you can do about it. The more DRM and anti-piracy devices you pile on, the more likely you are to harm and alienate your paying customers. Use a common third party protection system and it'll probably be cracked along with all the other customers of that system. Nobody wants to leave the front door to their house open, of course, but you should err on the side of simple protection whenever possible. Bear in mind that a certain percentage of the audience simply can't be reached; they'll never pay for your software at any price. Don't penalize the honest people to punish the incorrigible. As my friend Nathan Bowers so aptly noted:
Every time DRM prevents legitimate playback, a pirate gets his wings.
In fact, the most effective anti-piracy software development strategy is the simplest one of all:
(Or, more radically, choose an open source business model where piracy is no longer a problem but a benefit -- the world's most efficient and viral software distribution network. But that's a topic for a very different blog post.)
Now, it's up to you to prove me right and revive my waning belief in the essential goodness of the human spirit by buying a copy of World of Goo, ideally directly from the developers.
Or you could, y'know, pirate it like everyone else.
Yeah, sites like http://www.zoomtorrents.com?file=Visual_Studio_2008-Developer_Edition.tar.gz
Jeff Sutter on July 1, 2009 7:26 AMYeah, sites like www.zoomtorrents.com?file=Visual_Studio_2008-Developer-Edition.tar.gz make it easy to get stuff without paying for it.
Jeff Sutter on July 1, 2009 7:27 AMYou make my point for me: Since these concepts don't map well to the concept of property, we only confuse and confound rational discussion if we cling to terms with entirely irrelevant baggage.
http://www.gbpugg.co.uk
http://shop.brandsuper.com
http://www.kissjordan.com
I think you will make these projects into a success also!
Sexy costumes on July 13, 2009 7:41 AMAnti-copyright movement is THE way to go!
Radicalist on July 13, 2009 11:57 AMplastic card supplies
Businesses of all sizes rely on a powerful but tiy tool to communicate their business information: the plastic card supplies. [URL=http://www.7daysprinting.com]plastic card supplies[/URL]Whether you’re a business behemoth or one-man-brand consultant, the appropriate plastic card supplies is a must. plastic card supplies printing can be a daunting task because plastic card supplies come in all shapes and sizes. There are your standard dorizontal facing plastic card supplies, and even plastic card supplies with the rounded deges. That depends on what exactly you are trying to communicate with your plastic card supplies. The appropriate content is very important for your plastic card supplies selection. plastic card suppliesYour customers should be able to easily remember what it is you offer and also be able to contact you from the information on your plastic card supplies. plastic card supplies printing goes beyong metal card design.
ed hardy shirts designs are more or less the same with each other.
Levi jeans on August 13, 2009 12:24 PMJeff,
Given your views on this issues, I wonder why you don't have an optional monthly donation service on Stackoverflow?
I'd personally give you 5-10 a month for a reduced number of ads.
I subscribed to Slashdot for _years_ to support their efforts.
Not all of us are take, take, take. With the economy tanking, I wonder if you'll suffer from a loss of ad revenue that could compromise the project.
The ad model shouldn't be the only way to support a web-site.
Simon Johnson on February 6, 2010 11:13 PMI think the general sentiment here is about the same as mine. When publishers stop infesting the games (and software) with stupid DRM - which is circumvented by Copyright Violators almost immediately - then the illegal versions of games will become less necessary.
As it is, I see little reason to buy new titles. That new Prince of Persia sounds interesting (even MORE so since there is no cripple-ware DRM embedded in it).
Short of that, I can sum up the game publishers problems in a simple sentence: Stop treating honest customers as criminals, and stop trying to blame unsuccessful junk that doesn't sell as criminally replicated.
Back when I sold software (StatView, $500 stats program), we had a saying: We rather the user stole our software then our competitor's. We figured our user base was actually 3x the number of sold copies, and those stolen copies were in our camp rather than the competition.
Many of the illegal copies will convert. We found conversion happened when OS update broke old software. Mac System 9.0 broke our 1986 version of StatView and resulted in a very nice quarter.
With all that said, server based software is the only way to go today. You get revenue from the leeches, and software updates are painless. Plus you get ironclad user counts and can track how the users access the software, allowing focused development on what people actually use.
Jim Gagnon on February 6, 2010 11:13 PMI always found that quote of Bill Gates amusing.
The richest man in the world (well, sometimes) complaining about not making enough money from his software.
don on February 6, 2010 11:13 PMI always protect my softweare with Microsoft SLPS, CyrpKey, or HASP and completely disagree with a few comments above that state your software will always be cracked.
I always use at least 2 methods of protection on a single software title and my titles have not been cracked yet.
If you do the work you want to be paid. If you want to be paid protect yourself.
Buy dongles.
Mr_Protection on February 6, 2010 11:13 PMaion kina in the Aion if you are planning on playing in the game, then this is the portion you should read.
aion kina on February 6, 2010 11:13 PMYup. Hasn't been out a week yet and there's already people cracking it. What's really bugging me is a chinese warez site that's linking directly to my file hosted by, well, my host. Those damnned pirates also tried linking a screenshot of the app directly off my site but I replaced that image with a certian image of a "goat that sees" and a girl in a bathtub.
http://www.ordercomputer.com
I'm a pirate, but my up/down ratios are 1/1 and i treat all the illegal copies as demos. I loved my copy of World of Goo and so I bought it (didn't realize there was a demo, so I guess I should look harder). Piracy also makes games that aren't available in stores anymore yet companies still hold the rights accessible. Just something to think about.
VeloxSouth on December 7, 2010 3:22 AMThe comments to this entry are closed.
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