The Only Truly Failed Project

August 19, 2009

Do you remember Microsoft Bob? If you do, you probably remember it as an intensely marketed but laughable failure – what some call the "number one flop" at Microsoft.

Microsoft Bob, front Microsoft Bob, back

There's no question that Microsoft Bob was nothing short of an unmitigated disaster. But that's the funny thing about failures – they often lead to later successes. Take it from someone who lived and breathed the Bob project:

I was the one who sent Bill Gates email at the height of the positive Bob-mania that said we were likely to face a horrible backlash. Tech influentials had started telling me that they were going to bury Bob. They not only didn't like it, they were somehow angry that it had even been developed. It was personal.

And that's exactly what happened. Bob got killed. But first, it was ridiculed and stomped.

For Microsoft, it was a costly mistake. For the people who worked on it, Bob taught many lessons. Lessons that came into play for subsequent products that made a big impact, both at Microsoft and beyond.

How many people know that the lead developer for Bob 2.0 was also the co-founder of Valve and the development lead for Half-Life, which became an industry phenomenon, winning more than 50 Game of the Year awards and selling more than 10 million copies?

Or that Darrin Massena - development lead for Bob 1.0, most recently named Technical Innovator of the Year here in Washington State - and Valve co-founder Mike Harrington are the co-founders and partners behind Picnik - which is now the world's leading online photo editor, attracting almost 40 million visits a month and a million unique users a day.

And then, of course, I'd be remiss if I didn't mention that Melinda French – Bill Gates' future wife – managed the Microsoft Bob project at one point. Bob was the first Microsoft consumer project that Bill Gates personally had a hand in launching. Well, at least he got a wife out of it.

Yes, Bob was an obvious, undisputed and epic failure. We can point and laugh at Bob. But to me, Bob is less of a comic figure than a tragic one.

Unless you're an exceptionally lucky software developer, you've probably worked on more projects that failed than projects that succeeded. Failure is de rigeur in our industry. Odds are, you're working on a project that will fail right now. Oh sure, it may not seem like a failure yet. Maybe it'll fail in some completely unanticipated way. Heck, maybe your project will buck the odds and even succeed.

But I doubt it.

I own a boxed copy of Microsoft Bob. I keep it on my shelf to remind me that these kinds of relentless, inevitable failures aren't the crushing setbacks they often appear from the outside. On the contrary; I believe it's impossible to succeed without failing.

Charles Bosk, a sociologist at the University of Pennsylvania, once conducted a set of interviews with young doctors who had either resigned or been fired from neurosurgery-training programs, in an effort to figure out what separated the unsuccessful surgeons from their successful counterparts.

He concluded that, far more than technical skills or intelligence, what was necessary for success was the sort of attitude that Quest has – a practical-minded obsession with the possibility and the consequences of failure. "When I interviewed the surgeons who were fired, I used to leave the interview shaking," Bosk said. "I would hear these horrible stories about what they did wrong, but the thing was that they didn't know that what they did was wrong. In my interviewing, I began to develop what I thought was an indicator of whether someone was going to be a good surgeon or not. It was a couple of simple questions: Have you ever made a mistake? And, if so, what was your worst mistake? The people who said, 'Gee, I haven't really had one,' or, 'I've had a couple of bad outcomes but they were due to things outside my control' – invariably those were the worst candidates. And the residents who said, 'I make mistakes all the time. There was this horrible thing that happened just yesterday and here's what it was.' They were the best. They had the ability to rethink everything that they'd done and imagine how they might have done it differently."

I recently watched the documentary Tilt: The Battle to Save Pinball.

It's a gripping story of a pinball industry in crisis. In order to save it, the engineers at Williams – the only remaining manufacturer of pinball machines in the United States – were given a herculean task: invent a new form of pinball so compelling that it makes all previous pinball machines seem obsolete. I don't want to spoil the whole documentary, so I'll gloss over exactly how that happened, but astoundingly enough – they succeeded.

And then were promptly laid off en masse, as Williams shut down its pinball operations.

Unlike Microsoft Bob, the Williams engineers built an almost revolutionary product that was both critically acclaimed and sold well – but none of that mattered. It's sobering to watch the end reel of Tilt, as the engineers involved mournfully discuss the termination of their bold and seemingly successful project.

Everyone was in awe. They couldn't understand why it happened. Here we'd just done this thing that from all we could tell was a total success. Why would they do that?

We succeeded. Management gave us an impossible goal, and we sat there and we actually did what they thought we couldn't do.

You know, we didn't really win... we lost. I gave it everything I had. I think that those fifty guys that worked on it, they also passionately did everything that they could.

Sometimes, even when your project succeeds, you've failed. Due to forces entirely beyond your control. It's depressing, but it's reality.

The trailout isn't all doom and gloom. It also documents the ways in which these talented pinball engineers went on to practice their craft after being laid off. Most of them still work in the video game or pinball industry. Some freelance. Others formed their own companies. A few went on to work at Stern Pinball, which figured out how to make a small number of pinball machines and still turn a profit.

These two stories, these two projects – the abject failure of Microsoft Bob, and the aborted success of Pinball 2000 – have something in common beyond mere failure. All the engineers involved not only survived these failures, but often went on to greater success afterwards. Possibly as a direct result of their work on these "failures".

Failure is a wonderful teacher. But there's no need to seek out failure. It will find you. Whatever project you're working on, consider it an opportunity to learn and practice your craft. It's worth doing because, well, it's worth doing. The journey of the project should be its own reward, regardless of whatever happens to lie at the end of that journey.

The only truly failed project is the one where you didn't learn anything along the way.

Posted by Jeff Atwood
114 Comments

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christian louboutin on August 30, 2009 9:56 AM

Before you can talk about failure, you need to have a good, reliable definition of it. Your discussion is amusing, but you have used a variety of definitions of "failure", and "failed" to stick to one of them.

Where you have defined failure as "decisions made for business reasons", such as shutting a "successfully completed" project down without even selling it, your argument that failure teaches necessary lessons becomes highly suspect. What *did* they learn, exactly? They learned new ways to create and write programs from their technical success, not their project failure. The actual "failure" (i.e., shutdown) of the project might have taught them that "technical success means nothing in the face of business failure", or that "technical people do the work, business people make the decisions", or any of a number of personal/office lessons, but hardly the kind that are going to propel them to technical success further down the road.

Anonymous on September 1, 2009 2:21 AM

Hey Jeff, watch your French, "de rigeur" is actually spelled "de rigueur". That's a quite ironical mistake ( as only those who do not have enough "rigueur" do mistakes) !

Tu as manqué de rigueur sur cette expression.

RaGE on September 3, 2009 5:45 AM

Ahhh Bob!
It looks so innocent :)

I wish Software companies would try something like this again.
Oh wait... it kind of exists in the form of Windows XP.

"8054 useless time-wasting widgets & programs will get in your way and help you to loose track of everything."

;-)

Oliver Ruehl on September 4, 2009 7:04 AM

IMHO the reason most projects fail is due to the collective incompetence of a business. If the individuals running an organisation do not have enough knowledge to make informed decisions about developing software then failure is almost inevitable.

Charlie Barker on September 5, 2009 1:43 PM

bob was based on a living person who lives in luton england and here is the proof. http://taxmebob.co.uk/

bobs apprentice on September 10, 2009 11:17 AM

ertertertertert

rtertert on September 11, 2009 2:08 AM

Seriously this is not news. The idea that you learn more and gain more from failure is a very very old idea. I'm sad that people think they are *just* now learning this.

Not knowing this simple idea is typical for humans.

Zoey on September 12, 2009 4:57 AM

My grandfather taught me this long ago...
Iwas like 10 maybe...

Mindwalker on September 15, 2009 8:04 AM

>>The real problem, in my opinion, are companies and people who don't learn from their mistakes. Even though they see what went wrong, they do it again and again.

Well said, some people NEVER learn! In fact I could probably mention two giant corporates who are currently making the same mistakes their predecessors have done...

Sometimes I wonder why are people so averse to history. It can offer you valuable insights if you look at it closely! ;)

Patricia Ryans on September 16, 2009 7:51 AM

Ever since I was a young boy
I've played the silver ball
From Soho down to Brighton
I must have played them all
But I ain't seen nothing like him
In any amusement hall
That deaf, dumb and blind kid
Sure plays a mean pinball

He's a pinball wizard
There's got to be a twist
A pinball wizard
He's got such a supple wrist!!!!!!!!!!!

Jayson on February 6, 2010 11:22 PM

"The only truly failed project is the one where you didn't learn anything along the way."

This sounds absolutely like the kind of thing Liono would say at the end of an episode of "Thundercats." I guess an appropriate response would be "Snarf!"

Da 'tron on February 6, 2010 11:22 PM

For BOB to be success we needed guided stress on this.Many people don't even know it existed !!

Harrison Quak on February 6, 2010 11:22 PM

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